AI Insights · Timothy · October 2024
Top 5 Match 3 Games on Android in Greece, Q3 2024
Discover the performance trends of the leading Match 3 games in Greece for Q3 2024, with insights into downloads, revenue, and active user patterns.
During the third quarter of 2024, the Match 3 games category on the Android platform in Greece showcased varying trends in downloads, revenue, and weekly active users. Here's an overview of the top five games, based on data from Sensor Tower.
Empires & Puzzles: Dragon Dawn by Small Giant Games demonstrated a stable performance in terms of revenue, maintaining figures around $6K to $8K weekly. Downloads remained relatively steady, with a slight dip towards the end of the quarter, from 178 to 126. Weekly active users saw a gradual decline over the quarter, starting at 5.5K and ending at 4.6K.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment experienced significant fluctuations in revenue, peaking at $8.4K in late July, before settling around $2K by the end of September. Downloads followed a similar pattern, with a notable surge to 309 in early July and tapering off to 124 by quarter's end. The weekly active users remained fairly stable, fluctuating slightly between 600 and 700.
Puzzles & Chaos: Frozen Castle, published by 37GAMES, saw its revenue rise to a peak of $2K in early September before declining to $678 by the end of the quarter. Downloads decreased from 443 at the beginning of July to 200 by September. However, the game maintained a consistent level of weekly active users, ranging from 1K to 1.4K throughout the quarter.
MythWars & Puzzles: RPG Match3 by Karmagame HK Limited had a steady revenue performance, with a peak of $1.7K in late July, and then stabilizing around $900 by the end of September. Downloads were modest, with a slight decrease from 137 to 79 over the quarter. Weekly active users also experienced a decline, starting at 2.1K and reducing to 1.8K.
Finally, Puzzles & Survival, another title from 37GAMES, recorded a significant spike in downloads in late July with 1.4K, which then returned to lower figures by the end of the quarter. Revenue peaked at $2.4K in late July and varied around $1K thereafter. The game saw a fluctuating number of weekly active users, reaching a high of 2.6K in early August before settling at 1.5K by September's end.
For more detailed insights and data on app performance, visit Sensor Tower.